Lost in the bog…. Norse Marauders wander aimlessly, right into a trap laid by ambushing Estalians! in this scenario from Empire in Flames.
The daemon beast was a plot point* of the Norse which occurred on a random happening** in this game. It gave quite a bonus for the Norse to slay the beast, so any help that was coming for the Norse at my end of the table quickly turned the other way to try to slay the daemon instead. P, watching from the sidelines this game took control of the daemon (and his ogre boss stood in for the daemon model), and rolled up its stats at random. I forget exactly what they were but it had toughness 6 and weapon skill 1, so the result made for an amusing if long-winded fight before the daemon was killed. The Norse achieved quite a bonus for slaying the beast achieving a plot point and getting a daemon sword for the Norse leader.
I am a bit worried at this point as having killed the Norse at my end it means I must now go and face the Norse heroes at the other end of the table, who are all much more powerful than my heroes.
Luckily, the Norse decide they have taken enough casualties, and satisfied with killing the daemon beast, rout off the table.
Overall, I ended up with a win after the Norse routed. Though, the Norse did manage to slay the daemon beast and achieve their plot objective*.
*The campaign uses plot points from Empire in Flames and Mutiny in Marienburg. Each warband must select a plot. The plots give bonuses as you accrue points, but also potentially cost you as you pursue plot objectives instead of outright just trying to win games.
**Each game features random happenings which must be rolled for at the beginning of each player turn. Some are just things like weather effects, and some interact with warband plot points. I forget exactly which book these come from. The campaign overall features about 5 different rule sets which need to be consulted constantly…..